Sunday, October 5, 2008

Ghostbusters: The Video Game Preview



In light of the recent lack of news on the subject I have decided to write up a preview of Ghostbusters: The Video Game; which, as of right now, has no publisher and will most likely be pushed back until sometime in 2009, as opposed to the initial date of October 21st of this year.
The game is going to be a third person action adventure (like Gears of War) and it will feature the vocal talent and likenesses of most of the movie’s stars. Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson will all be in the game. On top of the original four Ghostbusters there will also be William Atherton (Walter Peck) Annie Potts (Janine Melnitz) and Brian Doyle Murray (the doctor in the psychiatric hospital in GB II, however he will be playing the new mayor of New York in the game.)
The game promises to be a faithful sequel to the movies in terms of plot. It is set in 1991, about a year after the events of Ghostbusters II, and the Ghostbusters are looking to hire more help because of the tremendous amount of work that they are taking on. They are also trying to franchise but need a license from the city, this is where Walter Peck comes in, Peck is in charge of the new oversight committee that watches over the Ghostbusters to see how they operate and to see if they qualify for the license.
You play as a new recruit to the team the “experimental equipment technician.” Basically the idea is that you are Egon and Ray’s guinea pig that they test all of their new equipment. The new character was brought in so that you (as the player) can see and hear the interactions of the four main Ghostbusters without interruption. If you played as one of the four you would have to initiate dialogue and this would chop up the comedic timing that was so essential to the two films.

There will be a variety of environments in the game and there will be revisits to many places and some familiar faces. But the game is not a rehash of the movies; it is a new story that incorporates some old stuff with a lot of new stuff. It has even been hinted that you will travel to the “spirit world” and that can allow for the artists to let their imaginations run wild.
The ghost catching is meant to have a distinctive “fishing” feel to it and the ghosts are meant to appear strong and they will fight to get out of the proton stream. The ghost will need to be weakened by slamming it into objects and shooting “boson darts” down the proton stream. Once it is weakened you need to drop a trap and push it into the trap. You will make money for catching ghosts but you will be docked money for destroying objects in the environment. However because you now have government backing you don’t need to pay the money you are docked, it all goes to Walter Peck who probably won’t be very happy. The money that you ake can be used to buy upgrades to the equipment.
The health is a very simple system just like Gears of War, the screen will turn red f you are in harm’s way and you need to back out of the way when that happens. If you don’t you get knocked down, your Ghostbusters teammates will revive you if they are there but if they aren’t you are in real trouble. You can also revive fallen teammates that you are near, just like Gears. Since Ghostbusters is supposed to be a family game no one “dies” in the game they just get knocked out.
The story for the game is written by Dan Aykroyd and Harold Ramis, the writers of both movies. There are elements of the Ghostbusters III script that Aykroyd wrote entitled “Hellbent” but it is not a game version of that script. The music will be Elmer Bernstein’s classic score from Ghostbusters including 75 minutes of unused music. Also the Ray Parker Jr. hit will make an appearance.
The game is being developed by Terminal Reality and they are using their physics engine called infernal. This is the first next gen version of the engine and it looks very impressive, especially in the tech demos. The game was being published by Sierra (a part of Vivendi games) but Vivendi merged with Activision and Activision dropped the Ghostbusters game. So the game needs a new publisher and rumors point to EA or Atari. The game was playable at Comic Con 2008 and it was the first part of the New York Public Library level.
The game is slated to be released for the Xbox 360, Playstation 3, and PC. Stylized versions will come to the Wii, PS2, and the DS. The game will most likely be released sometime between Q1 and Q2 of 2009.

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